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 Special dice and mechanics

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Maritase Conelica
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Maritase Conelica


Posts : 550
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Join date : 2011-06-27
Age : 31
Location : Town place! Yaaaay~

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Species: Um...Fox?
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PostSubject: Special dice and mechanics    Special dice and mechanics  Icon_minitimeTue Jul 19, 2011 7:58 pm

BOOST
- At level 20, if your character dances, sings, or sketches a battle banner during a fight, they may use the BOOST ability.
- To use this, You must roll a 1 on the "Boost" die; this consumes a turn.
- If successful (20% chance), you will raise the party's attack OR defense by 5 for a whole round.

Metallurgy (Gem)
- To use Metallurgy, you require a SIEVE (made through smithing)
- Metallurgy is a method of gathering gems. You will obtain whatever gem you want EXCEPT DIAMONDS if you succeed.
- A success is rolling a 1. You will get 1 of whatever gem you want except diamond.

Metallurgy (Diamond)
- To use Metallurgy, you require a SIEVE (made through smithing)
- Is a method of gathering DIAMONDS.
- A success is rolling a 1. You will get a DIAMOND on your success.

Stun Lv X
- Requires a stun effect
- If an enemy uses this and rolls a 1, you will be stunned.
- If you use this, and roll a 1, the enemy will be stunned.

Poison Lv X
- Requires a poison effect
- If an enemy uses this and rolls a 1, you will be poisoned.
- If you use this, and roll a 1, the enemy will be poisoned.
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Maritase Conelica
Admin
Maritase Conelica


Posts : 550
Contribution Skill : 126
Karma Skill : 3
Join date : 2011-06-27
Age : 31
Location : Town place! Yaaaay~

Status Page
Species: Um...Fox?
IMG:
Special dice and mechanics  Left_bar_bleue100/100Special dice and mechanics  Empty_bar_bleue  (100/100)
Stamina: 29

Special dice and mechanics  Empty
PostSubject: Re: Special dice and mechanics    Special dice and mechanics  Icon_minitimeWed Jul 20, 2011 7:00 pm

Special Encounter Rolls

Sometimes, a floor may have certain conditions which will cause an encounter roll, whether it might be entering a new room in the floor, or doing certain things. In these cases, you have to roll the encounter dice. What events and actions cause these are up to the OP.
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